Pixel AR

Project details

The development of the Pixel Augmented App stands as a testament to my leadership and expertise in the field. In this groundbreaking application, we’ve harnessed cutting-edge technology, employing our very own state-of-the-art photogrammetric rig to meticulously capture and render intricate 3D scanned models. These models, far from being static, come to life with an array of dynamic interactions and immersive experiences that cater to a diverse range of preferences. One of the most thrilling dimensions of our app is the realm of gaming, where users can immerse themselves in high-octane battles and heart-pounding challenges. The innovation doesn’t stop there. Within the app, these meticulously crafted 3D models take center stage in the realm of Augmented Reality (AR). You can interact with them, observe their intricate details up close, and appreciate their realism in an entirely new dimension.

Key Features

  • Eight Breathtaking Maps: Explore visually stunning, stylized medieval landscapes.
  • Over 30 Burlpups: Battle against a variety of ground and flying creatures.
  • Hero Command & Tactical Defense: Take control of your hero and strategically defend your land.
  • Upgradeable Turrets: Deploy multiple turret types with three levels of upgrades.
  • Immersive VR Gameplay: Designed exclusively for virtual reality with an intuitive single-controller experience.
  • Unique Storyline: Experience a rich narrative as you protect the Zalolo people from the fury of Burlpups.
  • Extensive Gameplay: More than 7 hours of playtime with 15 challenging achievements.

Responsibilities

As the Project Head, I led the team through the entire development process, from game design to launch on Steam. My contributions included:

  • Gameplay Programming: Implemented core mechanics, player interactions, and tower defense logic.
  • NPC AI Development: Designed and optimized AI behavior for over 30 unique enemies.
  • Level & Lighting Design: Created immersive environments and optimized lighting for VR.
  • Game Optimization: Ensured smooth performance with large-scale NPC battles.
  • Steam Release & Game Balancing: Managed launch preparations and refined gameplay balance.

Tech Stack

Game Engine: Unity
VR Platform: SteamVR
Backend Services: Playfab

Team Size

Game Programmers: 2
Game Designers: 2
Artists: 2
QA Analyst: 1

Timeline

Mar, 2019 – Dec, 2020
(22 months)