The development of the Pixel Augmented App stands as a testament to my leadership and expertise in the field. In this groundbreaking application, we’ve harnessed cutting-edge technology, employing our very own state-of-the-art photogrammetric rig to meticulously capture and render intricate 3D scanned models. These models, far from being static, come to life with an array of dynamic interactions and immersive experiences that cater to a diverse range of preferences. One of the most thrilling dimensions of our app is the realm of gaming, where users can immerse themselves in high-octane battles and heart-pounding challenges. The innovation doesn’t stop there. Within the app, these meticulously crafted 3D models take center stage in the realm of Augmented Reality (AR). You can interact with them, observe their intricate details up close, and appreciate their realism in an entirely new dimension.
As the Project Head, I led the team through the entire development process, from game design to launch on Steam. My contributions included:
Game Engine: Unity
VR Platform: SteamVR
Backend Services: Playfab
Game Programmers: 2
Game Designers: 2
Artists: 2
QA Analyst: 1
Mar, 2019 – Dec, 2020
(22 months)